Waterline field partners · Gulf Coast

Help make this
coast feel alive.

Waterline is a fishing game built around real water and the people already connected to it. We are looking for partners who can make a local region more useful, more trusted, and more worth showing up for.

THE DEAL, PLAINLY Presence.
Never influence.

A partner may belong in the world. A partner may never make fish bite, make gear stronger, buy a better spot, or receive a player’s private data.

01 / Find your water

I’m a…

Choose the role closest to yours. The details are different; the standard is the same: both sides should be able to name the value.

02 / Mutual benefit
01

On the water

Guide

Bring people onto the water. Show them how a place fishes without posting it for everyone.

You bring
New players, trusted introductions to local spots, and the judgment to tell us where the model is wrong.
Waterline brings
Guide discovery, permanent credit, and an in-person handoff that keeps your quiet water private.
02

In the neighborhood

Tackle shop

Give players a place to check in, learn the local water, and find out what is actually in the tank.

You bring
A trusted counter, local knowledge, current bait availability, and a physical check-in for players.
Waterline brings
Measurable visits, new customers preparing to fish, event traffic, and aggregate reporting.
03

In front of an audience

Influencer

Turn a tide window into a trip your audience can follow, join, and try for themselves.

You bring
An audience that trusts your local judgment, an honest voice on the water, and the ability to turn a trip into something people want to follow.
Waterline brings
Forecasts and timed challenges give you recurring story hooks. AR captures make the game visible. Creator-led routes let your audience play along, and credited field reports keep your name attached to useful work.
04

In the anglers’ hands

Lifestyle brand

Get seen in a world used by people who actually ❤️ fishing.

You bring
Products with a real place on the coast, field support, and reach beyond one town.
Waterline brings
Exposure inside the game and its field content, a verified fishing audience, and countable dealer traffic.
05

After the tide

Brewery

Give the local fishing community a place to meet and a QR starting point for nearby trips.

You bring
A room for meetups, challenge nights, post-trip stories, and a QR check-in players can scan before heading to the water.
Waterline brings
Local anglers with a reason to stop in, measurable trip starts, event visibility, and return traffic after the tide.
06

Where travelers stay

Lodging host

Give guests a live introduction to nearby water that a generic visitor guide cannot provide.

You bring
A direct line to travelers at check-in, local recommendations, and a place to share current information.
Waterline brings
A distinctive guest amenity with nearby access, current conditions, local names, and places worth exploring.
07

Along the route

Restaurant or local shop

Turn a QR scan into a real walk-in and the start of a nearby fishing trip.

You bring
A useful stop on the route, current local information, and a QR check-in that points players toward nearby public game water.
Waterline brings
Planned foot traffic before or after a trip, measurable scans, aggregate check-in counts, and event traffic.

03 / The terms of the water

Trust is the
valuable part.

01No paid advantage

No branded rod, venue, or relationship changes the simulation.

02No private player data

Partners may receive aggregate counts, never a person’s movement or catch history.

03Truth before promotion

A shop is featured for what it has. An event appears because it is happening.

04Prove it locally

We start with useful experiments on one coast, then keep only what works.

Start with the useful part

What could we
make work?

Start with one concrete exchange. Tell us what you already do well, what you can put in front of anglers or guests, and what a good outcome would look like.

One real conversation. No mailing-list handoff and no sponsor deck automation.