Location-based virtual fishing game · Gulf Coast

The tide
never went back out.

So we went fishing.

The Gulf rose slowly, then stopped returning to the old mark. The lower streets joined the bay. Waterline is the virtual fishing game set on what grew there.

01 / The Long Tide

The water stayed.
Life moved in.

Why a flooded Gulf Coast street holds snook and redfish

A flooded street becoming fish habitat A chart-style cross-section shows tidal water moving through a culvert, mullet entering the street, oysters growing on concrete, and a snook holding behind the raised center of the street. 79685 OUTGOING · TO NEW PASS →
Street section 14-CSame terrain. New water.

People here call it the Long Tide. It did not arrive in one night. The gauges climbed over a run of wet years and stopped falling back to the old mark. The roads that mattered were raised. The lower grid became part of Sarasota Bay.

Salt water found the ditches first. Shrimp and mullet followed through culverts and canals. Oysters took the concrete. Mangroves filled the quiet corners. Snook and redfish came behind the bait.

That is why your street fishes. The raised center works like a bar. The gutter is a trough. A driveway drops into six feet, a roof line throws shade, and the outgoing tide pulls through all of it on the way to New Pass.

  1. 01Water connectsBay → canal → drain → street
  2. 02Forage entersShrimp · mullet · crabs
  3. 03Habitat settlesOyster · mangrove · shade
  4. 04Predators followSnook · reds · snapper
Old street grade
Water surface · +11.0 ft
811 613 915
8 ftroof shade
13 ftroad cut

What Waterline is

Go there.
See it. Fish it.

Waterline lays a simulated, flooded Gulf Coast over real places you can visit. You go somewhere real. The game shows you what that place became. Then you fish it.

  1. 01 Go somewhere real

    Pick a bay, pass, lakefront, or flood street and make the trip.

  2. 02 See the changed water

    AR and maps reveal simulated depth, flow, cover, and fishable water around you.

  3. 03 Make your read

    Choose the spot, bait, presentation, and cast. The game plays out from there.

The future is imagined. The fishing still has to make sense.

Next / What makes them bite The coast is virtual. The fish still follow the water.
NEW PASS outgoing 2.4 kt WATERSIDE LAKEFRONT wind pushing east LONGBOAT FLATS water 72.8°F MAIN STREET 8 ft above street center
02 / What governs the bite

The water sets the pattern.
You make the call.

How tides, water temperature, and structure decide where virtual fish hold

The decision comes before the cast. Find moving water, choose a presentation that belongs there, and make the cast. Skill makes a good read better. Empty water stays empty.

AActivityAre they feeding?

Temperature, oxygen, light, pressure, season, forage.

DDetectionDid you put it where fish can find it?

Fish position, current, structure, and the water your bait covers.

IInterestDoes it look right?

Size, profile, action, speed, depth, contrast.

CCommitmentWill it eat?

Wariness, leader, hook fit, recent pressure.

Living simulation · real-world inputs

Real inputs. Simulated behavior.

OUTGOING TIDE · 05:42 → 07:32

Waterline combines tide predictions, observed weather, water temperature, mapped depth and structure, seasonal forage, and field history. Fishing rules keep the world believable. AI helps the simulation react by moving bait, repositioning predators, and changing patterns as conditions change.

  1. 01Real-world dataTide · weather · depth · season
  2. 02AI-assisted behaviorFlow · forage · position · pressure
  3. 03Playable patternWhere · when · presentation
05:42OUTGOING · 2.4 KTPattern on
CAST UPCURRENTSLACK POCKET
Forage
Delivered along the seam
Snook
Downcurrent of hard structure
Read
Let live bait sweep into the pocket
07:32SLACKENING · 0.3 KTPattern off
SEAM COLLAPSINGFISH REDISTRIBUTE
Forage
No concentrated delivery
Snook
Leave the expensive station
Same cast
No longer has an advantage

The phone is the instrument

A throw should look like a throw.

Core Motion reads rotation, release, force, and level. A cast net opens because you opened it. A fish comes back to the boat because you managed the rod and reel. There is no account stat doing the work for you.

Cast-net trace50 Hz · prototype
rotationaccelerationrelease
Next / Take the phone outside The model sets the water. You still have to fish it.
03 / Gameplay

How a trip
plays.

Planning, choosing bait, casting, and fighting a fish with motion and AR

Plan a window. Point the camera at the water to lay depth, current, and structure onto the place in front of you. Stalk the read, choose live bait or an artificial, make the presentation, then manage the rod and reel if something eats. The phone does not fish for you.

01
Map × forecastPlan your trip
8:14● 5G ▰
TRIP PLANNER
QR 2 1 Sarasota Bay LOWER GRID TUE · SEP 08 BEST WINDOW
05:40–07:32
01 · FLOODED STREETMAIN STREETRaised street center · 18 min from check-in
OUT
1.1 KT
05:15 Scan at partner05:40 Reach the street07:32 Next stop
02
Augmented realityChoose your spot
5:42● 5G ▰
STILL READ
WATER PLANE · REGISTERED CULVERT EDDY 92 FT HOLDING BAND 8–12 FT
MODEL READMOVE LEFTGET DOWN-CURRENT OF STRUCTURE
OVERLAY 3 / 4DEPTH · FLOW · STRUCTUREChart fallback
03
Bait and tackleChoose your bait
5:51● 5G ▰
CHOOSE BAIT
NEW PASS · OUTGOING 1.4 KT MATCH THE WATER

Live bait will drift with the seam. An artificial lets you choose the action.

01 · LIVE BAITBEST MATCH
CATCH MULLET

Use motion casting to fill the bait well.

School marked 64 yd away →
02 · ARTIFICIALTACKLE BOX
CHOOSE A LURE

Pick the profile, color, weight, and retrieve.

Paddle tail · shrimp · plug →

The tide favors a natural drift. The choice is still yours.

04
Motion + hapticsLand the fish
6:03● 5G ▰
COMMON SNOOK01:18
⌁
78 YD
TENSION68%
FISH RUNNINGSTOP REELINGLower the rod · keep pressure
Next / Fish with other people Your spot can stay yours. The day does not have to feel empty.
04 / Together

Share the day.
Keep the spot.

Your live location, saved water, and catch history stay private. Nothing posts a spot for you. Community play uses delayed, area-level signals you choose to share, or exact water shared only with an invited group. You decide when a catch becomes a story and when it stays yours.

Conditions-gated challengePROPOSAL 07
Private group · approximate areaLower grid waterFlooded Sarasota streets

Three of you fished this grid this week. The sheepshead window opens Thursday.

WindowTHU 06:10 → SUN 09:20
ScoringMOST FISH
RuleRELEASE ONLY
Spot healthFRESH · 0.82
MSRJ+1

Invitees see the challenge. Your saved marker never leaves your map.

I’m interested
Area signal
Mullet were moving in Sarasota Bay

Shared at bay scale by choice · exact water withheld

Private challenge
Shared chum effect

3 invited players · visible only inside their session

Exploratory read
Sheepshead at New Pass bridge?

The sim says 0.15. Catching none is still an answer.

UNTESTED CLAIM
Named report
M. Santos called the redfish bite

General water and tide shared · personal marker withheld

READ HELD UP

01Exact spots private by default

02No live location sharing

03Every report is opt-in

04Area-level or invited only

Next / Make the call You landed it. Now decide what happens to the fish.
05 / The catch record

The catch is
yours to call.

Release or keep: building a catch log and trophy collection

Every landed fish goes into your log. Release it and build a recapture history, or keep an eligible catch and add it to your trophy collection. Size, rarity, method, and conditions make each entry its own.

Catch 014Decision open
Detailed side profile of a sheepshead
Personal best SHEEPSHEAD · 24.6 IN Eligibility check required before a kept catch is confirmed.
ReleaseLIVE RETURN

The fish can appear in this water again.

KeepADD TO TROPHY ROOM

An eligible catch becomes part of your collection.

Released fish build a live recapture history.

Kept fish become entries in your trophy room.

Build collections by species, region, season, and challenge.

Next / Pick the water Every catch starts with choosing where to go.
Playable regionFuture request
Regional chart · St. Petersburg to Venice
06 / The playable coast

One stretch.
Made alive.

From St. Petersburg to Venice: passes, bays, and flooded streets

The chart follows the Gulf Coast from St. Petersburg to Venice. Manatee River, Sarasota Bay, downtown flood streets, Lakewood Ranch, and Venice all fish differently.

The density is the point. Anglers working the same tides create fresh intel, shared challenges, catch records, and local rivalries. Main Street should feel as alive as New Pass.

A downtown trip can begin with a QR check-in at a nearby bar or restaurant, then lead the player to public flooded-street water. The business gets the visit. The player gets a local route and challenge.

Partner with Waterline
Next / Get in early The first Gulf Coast group is getting close.
FIRST SARASOTA FIELD TEST · OPENING SOON

First access

Be first on
the water.

The first Gulf Coast field test is close. The opening group will take Waterline outside, fish a playable stretch of coast, and tell us where the model gets the water wrong.

Join now for the first testing invitations and regional updates. Local anglers and people willing to give a straight answer go first.

Join the first group

First field list

Fish this coast?
Tell us where.

The first Gulf Coast field group is forming now. Fish this coast, or know when a fishing game gets it wrong? Put your name down.

The launch is close. Join for first-access invitations and Gulf Coast updates. Your email stays with Waterline.