Waterline is a fishing game built around real water and the people already
connected to it. We are looking for partners who can make a local region more
useful, more trusted, and more worth showing up for.
THE DEAL, PLAINLYPresence. Never influence.
A partner may belong in the world. A partner may never make fish bite, make gear
stronger, buy a better spot, or receive a player’s private data.
01 / Find your water
I’m a…
Choose the role closest to yours. The details are different; the standard is the same: both sides should be able to name the value.
02 / Mutual benefit
01
On the water
Guide
Bring people onto the water. Show them how a place fishes without posting it for everyone.
You bring
New players, trusted introductions to local spots, and the judgment to tell us where the model is wrong.
Waterline brings
Guide discovery, permanent credit, and an in-person handoff that keeps your quiet water private.
02
In the neighborhood
Tackle shop
Give players a place to check in, learn the local water, and find out what is actually in the tank.
You bring
A trusted counter, local knowledge, current bait availability, and a physical check-in for players.
Waterline brings
Measurable visits, new customers preparing to fish, event traffic, and aggregate reporting.
03
In front of an audience
Influencer
Turn a tide window into a trip your audience can follow, join, and try for themselves.
You bring
An audience that trusts your local judgment, an honest voice on the water, and the ability to turn a trip into something people want to follow.
Waterline brings
Forecasts and timed challenges give you recurring story hooks. AR captures make the game visible. Creator-led routes let your audience play along, and credited field reports keep your name attached to useful work.
04
In the anglers’ hands
Lifestyle brand
Get seen in a world used by people who actually ❤️ fishing.
You bring
Products with a real place on the coast, field support, and reach beyond one town.
Waterline brings
Exposure inside the game and its field content, a verified fishing audience, and countable dealer traffic.
05
After the tide
Brewery
Give the local fishing community a place to meet and a QR starting point for nearby trips.
You bring
A room for meetups, challenge nights, post-trip stories, and a QR check-in players can scan before heading to the water.
Waterline brings
Local anglers with a reason to stop in, measurable trip starts, event visibility, and return traffic after the tide.
06
Where travelers stay
Lodging host
Give guests a live introduction to nearby water that a generic visitor guide cannot provide.
You bring
A direct line to travelers at check-in, local recommendations, and a place to share current information.
Waterline brings
A distinctive guest amenity with nearby access, current conditions, local names, and places worth exploring.
07
Along the route
Restaurant or local shop
Turn a QR scan into a real walk-in and the start of a nearby fishing trip.
You bring
A useful stop on the route, current local information, and a QR check-in that points players toward nearby public game water.
Waterline brings
Planned foot traffic before or after a trip, measurable scans, aggregate check-in counts, and event traffic.
03 / The terms of the water
Trust is the valuable part.
01No paid advantage
No branded rod, venue, or relationship changes the simulation.
02No private player data
Partners may receive aggregate counts, never a person’s movement or catch history.
03Truth before promotion
A shop is featured for what it has. An event appears because it is happening.
04Prove it locally
We start with useful experiments on one coast, then keep only what works.
Start with the useful part
What could we make work?
Start with one concrete exchange. Tell us what you already do well, what you can
put in front of anglers or guests, and what a good outcome would look like.